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<div id="search-dropdown-mobile"></div>
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</div><main class="main">
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<div class="container"><div class="page archive"><h2 class="single-title animate__animated animate__pulse animate__faster">All Projects</h2><div class="categories-card"><div class="card-item">
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<div class="card-item-wrapper">
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<h3 class="card-item-title">
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<a href="/categories/butterengine/">
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<i class="far fa-folder fa-fw" aria-hidden="true"></i> Butter Engine
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</a>
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</h3><article class="archive-item">
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<a href="/butter-dejavu/" class="archive-item-link">Getting Deja Vu Right Now</a>
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</article></div>
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</div><div class="card-item">
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<div class="card-item-wrapper">
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<h3 class="card-item-title">
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<a href="/categories/gametimemod/">
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<i class="far fa-folder fa-fw" aria-hidden="true"></i> Game Time
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</a>
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</h3></div>
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</div><div class="card-item">
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<div class="card-item-wrapper">
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<h3 class="card-item-title">
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<a href="/categories/general/">
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@@ -94,12 +110,38 @@
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</div><div class="card-item">
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<div class="card-item-wrapper">
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<h3 class="card-item-title">
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<a href="/categories/butterengine/">
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<i class="far fa-folder fa-fw" aria-hidden="true"></i> Butter Engine
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<a href="/categories/leftclickcountermod/">
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<i class="far fa-folder fa-fw" aria-hidden="true"></i> Left Click Counter
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</a>
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</h3><article class="archive-item">
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<a href="/butter-dejavu/" class="archive-item-link">Getting Deja Vu Right Now</a>
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</article></div>
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</h3></div>
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</div><div class="card-item">
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<div class="card-item-wrapper">
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<h3 class="card-item-title">
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<a href="/categories/sparticus/">
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<i class="far fa-folder fa-fw" aria-hidden="true"></i> Sparticus
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</a>
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</h3></div>
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</div><div class="card-item">
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<div class="card-item-wrapper">
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<h3 class="card-item-title">
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<a href="/categories/tf2opengl/">
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<i class="far fa-folder fa-fw" aria-hidden="true"></i> TF2 in OpenGL & Java
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</a>
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</h3></div>
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</div><div class="card-item">
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<div class="card-item-wrapper">
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<h3 class="card-item-title">
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<a href="/categories/undergroundduels/">
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<i class="far fa-folder fa-fw" aria-hidden="true"></i> Underground Duels
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</a>
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</h3></div>
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</div><div class="card-item">
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<div class="card-item-wrapper">
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<h3 class="card-item-title">
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<a href="/categories/weebdetector/">
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<i class="far fa-folder fa-fw" aria-hidden="true"></i> Weeb Detector
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</a>
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</h3></div>
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</div></div></div></div>
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</main><footer class="footer">
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<div class="footer-container"><div class="footer-line">Powered by <a href="https://gohugo.io/" target="_blank" rel="noopener noreffer" title="Hugo 0.101.0">Hugo</a> | Theme - <a href="https://github.com/dillonzq/LoveIt" target="_blank" rel="noopener noreffer" title="LoveIt 0.2.11"><i class="far fa-kiss-wink-heart fa-fw" aria-hidden="true"></i> LoveIt</a>
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[{"categories":["General"],"content":"Hopefully this will not be a yearly tradition of me updating the site, making one post, and leaving it untouched.","date":"2022-08-23","objectID":"/site-redesigned-2022/","tags":["Website","Update"],"title":"I Redesigned the Site","uri":"/site-redesigned-2022/"},{"categories":["General"],"content":"Hopefully this will not be a yearly tradition of me updating the site, making one post, and leaving it untouched. I wanted to write some posts this summer, (not really this summer more like five days ago), and either Jekyll wouldn’t put them into each projects’ feed or they wouldn’t show up. I had recently watched “Hugo in 100 seconds” by Fireship and had been looking at themes for a bit. So then instead of trying to recall what painful, voodoo witchcraft I needed to do to actually get these posts to display, (this was because I made my own theme, Jekyll is actually very cool) I switched over to Hugo and the LoveIt theme. I’ll probably fork and mess around with a custom color palette, but it’s now way simpler to write a post, just do hugo new content\\posts\\postname\\index.md and write! Another reason for the move is that I won’t get security alerts for the Gemfile being out of date, Hugo isn’t included in the website repo and everything is just a mostly static webpage anyways. The theme also looks more modern than the old one, and it supports comments. I’m unsure whether or not to allow comments or if I can under GitHub pages. By the way, go check out the video. The guy makes good informational content. ","date":"2022-08-23","objectID":"/site-redesigned-2022/:0:0","tags":["Website","Update"],"title":"I Redesigned the Site","uri":"/site-redesigned-2022/"},{"categories":["butterengine"],"content":"I feel like I wrote this code before...","date":"2021-08-08","objectID":"/butter-dejavu/","tags":["Butter Engine","Update","Programming"],"title":"Getting Deja Vu Right Now","uri":"/butter-dejavu/"},{"categories":["butterengine"],"content":"I feel like I wrote this code before… Up until last week, I have been working on the base rendering, textures, and 3D projection which all felt vaguely familiar (cough cough..TF2 OpenGL \u0026 Java..cough cough). As well as a basis for mod loading. But for this week, I didn’t do much (less than I wanted to) but I did do research into physics, cameras, model loading, and entity component systems/ECS. ","date":"2021-08-08","objectID":"/butter-dejavu/:0:0","tags":["Butter Engine","Update","Programming"],"title":"Getting Deja Vu Right Now","uri":"/butter-dejavu/"},{"categories":["butterengine"],"content":"Base Rendering I’m really happy with the way this got done. The mesh class makes a bunch of BufferObjects that hold the OpenGL pointers and have base functions for cleanup. This allows very easy derivatives of the Mesh class for whatever they needed. public class FooMesh extends Mesh { //... @Override public void Create() { //Make our VAO VAO = new BufferObject.VAO(); VAO.Bind(); //Array of non specific BufferObjects bufferObjects[0] = new BufferObject.VBO(vertices, 0); //Static classes that inherit BufferObject. //These are binded and attached with no intervention bufferObjects[1] = new BufferObject.CBO(vertices, 1); bufferObjects[2] = new BufferObject.TBO(vertices, 2); IBO = new BufferObject.IBO(indices); VAO.Unbind(); } //... //Rendering, method calls are pretty self explanatory. //Inputs aren't final. //I'm not happy with the Entity being passed in for rendering when Entity's hold meshes public void Render(Entity entity, Camera camera) { VAO.Bind(); enableVertexAttrib(); IBO.Bind(); material.Bind(); shader.Bind(); SetUniforms(entity, camera); DrawElements(); shader.Unbind(); material.Unbind(); IBO.Unbind(); disableVertexAttrib(); VAO.Unbind(); } } Derivatives were made when going through the tutorials but were ultimately removed for the approach of having a better base because having a different Mesh for color and then for texture and then color, but color is never used… It was just a headache for general refactoring and keeping them up to date. A lot of buffer stuff was taken from TF2 in Java \u0026 OpenGL. ","date":"2021-08-08","objectID":"/butter-dejavu/:1:0","tags":["Butter Engine","Update","Programming"],"title":"Getting Deja Vu Right Now","uri":"/butter-dejavu/"},{"categories":["butterengine"],"content":"Textures Right now, only Albedo is being used and the Material class is nothing but a holder for SlickUtil Textures. I want the Material class to hold all of the textures without order and you leave it to modders to make their shaders and textures line up. I’m only using SlickUtil right now because of the ability to load Textures from class resources rather than the file path. But I’m ultimately going to replace it with my one Texture class because of the [model loader](#Model Loading) not using class resources. Supposedly we can load from resources, and call the function to load model from memory or texturLine truncated
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[{"categories":["general"],"content":"Hopefully this will not be a yearly tradition of me updating the site, making one post, and leaving it untouched.","date":"2022-08-23","objectID":"/site-redesigned-2022/","tags":["Website","Update"],"title":"I Redesigned the Site","uri":"/site-redesigned-2022/"},{"categories":["general"],"content":"Hopefully this will not be a yearly tradition of me updating the site, making one post, and leaving it untouched. I wanted to write some posts this summer, (not really this summer more like five days ago), and either Jekyll wouldn’t put them into each projects’ feed or they wouldn’t show up. I had recently watched “Hugo in 100 seconds” by Fireship and had been looking at themes for a bit. So then instead of trying to recall what painful, voodoo witchcraft I needed to do to actually get these posts to display, (this was because I made my own theme, Jekyll is actually very cool) I switched over to Hugo and the LoveIt theme. I’ll probably fork and mess around with a custom color palette, but it’s now way simpler to write a post, just do hugo new content\\posts\\postname\\index.md and write! Another reason for the move is that I won’t get security alerts for the Gemfile being out of date, Hugo isn’t included in the website repo and everything is just a mostly static webpage anyways. The theme also looks more modern than the old one, and it supports comments. I’m unsure whether or not to allow comments or if I can under GitHub pages. By the way, go check out the video. The guy makes good informational content. ","date":"2022-08-23","objectID":"/site-redesigned-2022/:0:0","tags":["Website","Update"],"title":"I Redesigned the Site","uri":"/site-redesigned-2022/"},{"categories":["butterengine"],"content":"I feel like I wrote this code before...","date":"2021-08-08","objectID":"/butter-dejavu/","tags":["Butter Engine","Update","Programming"],"title":"Getting Deja Vu Right Now","uri":"/butter-dejavu/"},{"categories":["butterengine"],"content":"I feel like I wrote this code before… Up until last week, I have been working on the base rendering, textures, and 3D projection which all felt vaguely familiar (cough cough..TF2 OpenGL \u0026 Java..cough cough). As well as a basis for mod loading. But for this week, I didn’t do much (less than I wanted to) but I did do research into physics, cameras, model loading, and entity component systems/ECS. ","date":"2021-08-08","objectID":"/butter-dejavu/:0:0","tags":["Butter Engine","Update","Programming"],"title":"Getting Deja Vu Right Now","uri":"/butter-dejavu/"},{"categories":["butterengine"],"content":"Base Rendering I’m really happy with the way this got done. The mesh class makes a bunch of BufferObjects that hold the OpenGL pointers and have base functions for cleanup. This allows very easy derivatives of the Mesh class for whatever they needed. public class FooMesh extends Mesh { //... @Override public void Create() { //Make our VAO VAO = new BufferObject.VAO(); VAO.Bind(); //Array of non specific BufferObjects bufferObjects[0] = new BufferObject.VBO(vertices, 0); //Static classes that inherit BufferObject. //These are binded and attached with no intervention bufferObjects[1] = new BufferObject.CBO(vertices, 1); bufferObjects[2] = new BufferObject.TBO(vertices, 2); IBO = new BufferObject.IBO(indices); VAO.Unbind(); } //... //Rendering, method calls are pretty self explanatory. //Inputs aren't final. //I'm not happy with the Entity being passed in for rendering when Entity's hold meshes public void Render(Entity entity, Camera camera) { VAO.Bind(); enableVertexAttrib(); IBO.Bind(); material.Bind(); shader.Bind(); SetUniforms(entity, camera); DrawElements(); shader.Unbind(); material.Unbind(); IBO.Unbind(); disableVertexAttrib(); VAO.Unbind(); } } Derivatives were made when going through the tutorials but were ultimately removed for the approach of having a better base because having a different Mesh for color and then for texture and then color, but color is never used… It was just a headache for general refactoring and keeping them up to date. A lot of buffer stuff was taken from TF2 in Java \u0026 OpenGL. ","date":"2021-08-08","objectID":"/butter-dejavu/:1:0","tags":["Butter Engine","Update","Programming"],"title":"Getting Deja Vu Right Now","uri":"/butter-dejavu/"},{"categories":["butterengine"],"content":"Textures Right now, only Albedo is being used and the Material class is nothing but a holder for SlickUtil Textures. I want the Material class to hold all of the textures without order and you leave it to modders to make their shaders and textures line up. I’m only using SlickUtil right now because of the ability to load Textures from class resources rather than the file path. But I’m ultimately going to replace it with my one Texture class because of the [model loader](#Model Loading) not using class resources. Supposedly we can load from resources, and call the function to load model from memory or texturLine truncated
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@@ -9,7 +9,7 @@
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<meta property="og:type" content="article" />
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<meta property="og:url" content="https://higgy999.github.io/site-redesigned-2022/" /><meta property="og:image" content="https://higgy999.github.io/site-redesigned-2022/featured-image.png"/><meta property="article:section" content="posts" />
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<meta property="article:published_time" content="2022-08-23T00:09:32-04:00" />
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<meta property="article:modified_time" content="2022-08-23T16:31:36-04:00" /><meta property="og:site_name" content="LitlToast's Blog" />
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<meta property="article:modified_time" content="2022-08-24T18:19:37-04:00" /><meta property="og:site_name" content="LitlToast's Blog" />
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<meta name="twitter:card" content="summary_large_image"/>
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<meta name="twitter:image" content="https://higgy999.github.io/site-redesigned-2022/featured-image.png"/>
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"width": 1920 ,
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"height": 600
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}],"genre": "posts","keywords": "Website, Update","wordcount": 220 ,
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"url": "https:\/\/higgy999.github.io\/site-redesigned-2022\/","datePublished": "2022-08-23T00:09:32-04:00","dateModified": "2022-08-23T16:31:36-04:00","publisher": {
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"url": "https:\/\/higgy999.github.io\/site-redesigned-2022\/","datePublished": "2022-08-23T00:09:32-04:00","dateModified": "2022-08-24T18:19:37-04:00","publisher": {
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"@type": "Organization",
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"name": "LitlToast","logo": {
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"@type": "ImageObject",
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@@ -134,8 +134,8 @@
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<div class="post-info">
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<div class="post-info-line">
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<div class="post-info-mod">
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<span>Updated on 2022-08-23 <a class="git-hash" href="https://github.com/higgy999/higgy999.github.io/commit/5a12eff6163065571cceb4abb4a1505f095e1321" target="_blank" title="commit by Litl Toast(joshuafhiggins@gmail.com) 5a12eff6163065571cceb4abb4a1505f095e1321: Update index.md">
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<i class="fas fa-hashtag fa-fw" aria-hidden="true"></i>5a12eff</a></span>
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<span>Updated on 2022-08-24 <a class="git-hash" href="https://github.com/higgy999/higgy999.github.io/commit/e47cba1008c19d651f4a8e21b53ca3a52b3816eb" target="_blank" title="commit by Litl Toast(joshuafhiggins@gmail.com) e47cba1008c19d651f4a8e21b53ca3a52b3816eb: Fixed rename, Projects all show now">
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<i class="fas fa-hashtag fa-fw" aria-hidden="true"></i>e47cba1</a></span>
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</div></div>
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<div class="post-info-line">
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<div class="post-info-md"><span>
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xmlns="http://www.sitemaps.org/schemas/sitemap/0.9"
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xmlns:xhtml="http://www.w3.org/1999/xhtml"
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><url>
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<loc>https://higgy999.github.io/site-redesigned-2022/</loc><lastmod>2022-08-23T16:31:36-04:00</lastmod><changefreq>weekly</changefreq><priority>1</priority></url><url>
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<loc>https://higgy999.github.io/</loc><lastmod>2022-08-23T21:32:18-04:00</lastmod><changefreq>weekly</changefreq><priority>1</priority></url><url>
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<loc>https://higgy999.github.io/posts/</loc><lastmod>2022-08-23T16:31:36-04:00</lastmod><changefreq>weekly</changefreq><priority>1</priority></url><url>
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<loc>https://higgy999.github.io/tags/</loc><lastmod>2022-08-23T16:31:36-04:00</lastmod><changefreq>weekly</changefreq><priority>1</priority></url><url>
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<loc>https://higgy999.github.io/tags/update/</loc><lastmod>2022-08-23T16:31:36-04:00</lastmod><changefreq>weekly</changefreq><priority>1</priority></url><url>
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<loc>https://higgy999.github.io/tags/website/</loc><lastmod>2022-08-23T16:31:36-04:00</lastmod><changefreq>weekly</changefreq><priority>1</priority></url><url>
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<loc>https://higgy999.github.io/site-redesigned-2022/</loc><lastmod>2022-08-24T18:19:37-04:00</lastmod><changefreq>weekly</changefreq><priority>1</priority></url><url>
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<loc>https://higgy999.github.io/</loc><lastmod>2022-08-24T18:19:37-04:00</lastmod><changefreq>weekly</changefreq><priority>1</priority></url><url>
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<loc>https://higgy999.github.io/posts/</loc><lastmod>2022-08-24T18:19:37-04:00</lastmod><changefreq>weekly</changefreq><priority>1</priority></url><url>
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<loc>https://higgy999.github.io/tags/</loc><lastmod>2022-08-24T18:19:37-04:00</lastmod><changefreq>weekly</changefreq><priority>1</priority></url><url>
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<loc>https://higgy999.github.io/tags/update/</loc><lastmod>2022-08-24T18:19:37-04:00</lastmod><changefreq>weekly</changefreq><priority>1</priority></url><url>
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<loc>https://higgy999.github.io/tags/website/</loc><lastmod>2022-08-24T18:19:37-04:00</lastmod><changefreq>weekly</changefreq><priority>1</priority></url><url>
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<loc>https://higgy999.github.io/tags/butter-engine/</loc><lastmod>2022-08-23T15:10:16-04:00</lastmod><changefreq>weekly</changefreq><priority>1</priority></url><url>
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<loc>https://higgy999.github.io/butter-dejavu/</loc><lastmod>2022-08-23T15:10:16-04:00</lastmod><changefreq>weekly</changefreq><priority>1</priority></url><url>
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<loc>https://higgy999.github.io/tags/programming/</loc><lastmod>2022-08-23T15:10:16-04:00</lastmod><changefreq>weekly</changefreq><priority>1</priority></url><url>
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